Welcome to my playground…

My work spans UX/UI, interactive experiences, graphic design, brand design, handcraft, 3D art, generative AI, creative computing, and more…

Co-developed a generative immersive installation that explores the human psyche by transforming personal narratives, poetry, and philosophy into multisensory media experiences.

Created a generative video inspired by T.S. Eliot’s Prufrock, visualizing the erosion of humanity through a haunting metamorphosis from organic life to cold, metallic indifference.

Short 3D animation Clip made in Autodesk Maya

Biped modeling and 3D animation in Autodesk Maya.

3D modeling in Autodesk Maya

Interior Room (2024)

3D modeling for company’s product line and industry workflow, made in Autodesk Maya & Figma

Airbuild Industry Workflow (2025)

Designed an AR mini-game series to introduce HouseFlip’s existing user base to immersive XR experiences.

HouseFlip - AR Experience (2023)

Redesigned the college course enrollment system with improved categorization and navigation to streamline browsing and course selection.

NYU Albert Redesign (2022)

Developed an interactive lie detector game that is affordable, intuitive, and user friendly.

Blossom Truth (2024)

Created a speculative immersive installation envisioning a future where perception and sensation are commodified by advanced technologies.

Developed a generative audiovisual system where Perlin Noise-driven geometries traverse a musically mapped canvas to trigger evolving notes, rhythms, and tempo.

Noise in Circles (2025)

Developed a graphic visualization using p5.js to simulate the decision making process of Game Theory in particle systems.

Prisoner’s Dilemma (2023)